Data Drawing Rules

Waves will, by default, choose one of four different ways to draw a signal based on the data inside that signal. The following is an explanation of the logic that Waves uses to classify each signal.


Spark Line Bits Event Pins Labels

 

Signal Classification


Spark Line

WavesSparkLine.png

A signal that contains only numerical values is drawn as a spark line (i.e. a line without a labeled y-axis). Integers, floating point numbers, and fractions are all auto-detected as numerical values. If a single value in the signal is detected as non-numerical, a spark line will not be drawn by default.  

 


Bits

WavesBits.png

A signal that has only two values that are "truthy" and "falsey" in nature (e.g. on/off, up/down, enter/leave, 1/0) is drawn as a bit signal. A value that has an implied true value is drawn high inside the bit signal. A value that has an implied false value is drawn low inside the bit signal. Supported values include 1/0, on/off, enable/disable, enter/leave, yes/no, y/n, start/stop, go/stop, set/clear, set/reset, start/pause, up/down, connect/disconnect, connected/disconnected, active/inactive, open/close, high/low, awake/asleep.  

 


Event Pins

WavesEvent.png

A signal that has only a single non-numeric value that is repeated over and over (e.g. "hey", "hey", "hey") is drawn as an event pin at each occurrence of that value.

 


Labels

WavesLabels.png

A signal that has multiple non-numeric values is drawn as a label (digital string bus). Signals that are in hexadecimal format (e.g. 0xA2) are also drawn as labels by default.

 



A value of "NULL" or "NaN" is ignored in the above logic for flags, bits, and spark lines.  

 

 

Attachments

WavesEvent.png WavesBits.png WavesSparkLine.png WavesLabels.png